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REUSABILITY IN SERIOUS GAMES ENVIRONMENT
– Art. 01 – Vol. 23 – No. 2 – 2013

Ioana Andreea Stănescu
ioana.stanescu@ats.com.ro
Antoniu Ştefan
antoniu.stefan@ats.com.ro
Advanced Technology System Târgovişte
Ion Roceanu
iroceanu@adlunap.ro
National Defense University Carol I
Carmen Elena Cîrnu
carmen.cirnu@ici.ro
National Institute for Research & Development in Informatics – ICI Bucharest

Abstract:  The importance of interoperability in information technology is well known. The ability of systems to interoperate with another is a concern which must be considered simultaneously from technical, semantic and pragmatic perspectives and covering all the concerns relevant for different stakeholders. This paper addresses standardization, reusability and interoperability issues in serious games environments, with the purpose of highlighting their importance in building the efficiency of the serious game development processes. The authors introduce a Serious Games Multidimensional Interoperability Framework that enables the construction of interoperability scenarios, and detail reusability opportunities in the serious game mechanics and assessment areas. The research also pleads for the impact that creativity has on the development of new interoperability solutions.

Key words:  Interoperability, Reusability, Standardization, Serious Games.

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