Monday , 14 October 2019
roen

Serious gaming towards learning of future city management

Jarutpong VASUTHANASUB1, Olga BUCOVETCHI2, Radu D. STANCIU2, Dorel BADEA
1 Old Dominion University
2 “POLITEHNICA” University of Bucharest
3 “Nicolae Bălcescu” Landforce Academy of Sibiu
jvasutha@odu.edu, olga.bucovetchi@upb.ro, radu.stanciu@upb.ro, dorel.badea@yahoo.com

Abstract: The use of serious games as a learning tool is one of the most promising approaches. Games can deliver not only the knowledge but also strengthen skills, such as communication, collaboration and problem solving. After assessing both advantages and disadvantages of using serous gaming during classes, the authors presented SimCity 2013 as an example for students to be able to build a settlement that can consistently grow into a city by zoning land, including residential, commercial, and industrial development. In term of game planning, operation, and management strategies, players will need to specialize their cities into particular industries, such as manufacturing, education, tourism, all those elements preparing students to be better decision-makers.

Keywords: education, serious gaming, simulation.

View full text

CITE THIS PAPER AS:
Jarutpong VASUTHANASUB, Olga BUCOVETCHI, Radu D. STANCIU, Dorel BADEA, Serious gaming towards learning of future city management, Revista Română de Informatică şi Automatică (Romanian Journal of Information Technology and Automatic Control), ISSN 1220-1758, vol. 29(3), pp. 41-50, 2019. https://doi.org/10.33436/v29i3y201904