Developing an AI-based spelling system for kids

Basma ALHARBI1, Nahla ALJOJO2, Areej ALSHUTAYRI1, Mashael KHAYYAT2, Ameen BANJAR2, Azida ZAINOL3, Alaa Khalid ABDULDAEM2, Alhanouf ALHAZMI2, Renad SAKLOU2, Sahab ALHOWAITI2
1 Department of Computer Science and Artificial Intelligence, College of Computer Science and Engineering,
University of Jeddah, Jeddah, Saudi Arabia,
2 Department of Information Systems and Technology, College of Computer Science and Engineering,
University of Jeddah, Jeddah, Saudi Arabia,,
3 Department of Software Engineering, College of Computer Science and Engineering,
University of Jeddah, Jeddah, Saudi Arabia

Rezumat: In the field of education, poor spelling is a significant learning obstacle. To help overcome this barrier, this current study designed and developed a mobile-based system entitled: “Let’s Spell” in order to help children boost their spelling skills by utilizing up-to-date technical tools necessary for learning. The system was developed by following the generic software systems development process. The main features used for the systems are “exercises” associated with “games-like learning state”. Each game is based on the exercises on “Language Book” and is implemented using interactive voice recognition methods so that each letter in the set of letters and the names of various objects associated with the letter are expressed together aloud. Then the names will be called out to the children, who will in turn read it. If they get it right, they can go to the next level of the game, and in this way, they can continue to improve and succeed. On the other hand, if they get it wrong, a message will appear telling them to try again. In the event that they keep getting it wrong each time a help option is provided, a correction feature will be present to show them how to spell it correctly. Hence this contribute to the provision of a tool that will bring concentration on the practice of learning and enhanced confidence for the learners as well as improving the learning satisfaction.

Cuvinte cheie: mobile application, voice recognition, Arabic language, Spelling game, Flutter, Text-to-speech, Speech-to-text, voice synthesis,
voice recognition.

Vizualizează articolul complet

Basma ALHARBI, Nahla ALJOJO, Areej ALSHUTAYRI, Mashael KHAYYAT, Ameen BANJAR, Azida ZAINOL, Alaa Khalid ABDULDAEM, Alhanouf ALHAZMI, Renad SAKLOU, Sahab ALHOWAITI, Developing an AI-based spelling system for kids, Revista Română de Informatică şi Automatică (Romanian Journal of Information Technology and Automatic Control), ISSN 1220-1758, vol. 31(2), pp. 59-68, 2021.